BASICS OF
PLAYING CRIBBAGE
The object of the game is to score 121 points with certain
card combinations as they are played. After all the cards are played, you also count
points in your hand.
What is needed to play Cribbage
A
standard 52 deck of cards is used along with cribbage
board that has at least 2 sets of 121 holes and 4 pegs, 2 pegs for each player.
Pegs are used to keep track of the points that you have scored throughout the
game. Scoring is called pegging, and is done by placing the back peg ahead of
the front peg by the number of “points” you scored.
The Basics
Cribbage
can be played with 2, 3, or 4 players. For this class, we are only going to
learn how to play with 2 people. (Once you learn this, it is easy to learn how
to play with 3 or 4 players)
There
are 4 basic stages to a game of cribbage (called a round)
1.
Discard cards into the crib
2.
Play cards for pegging points
3.
Count points in your hands
4.
Count points in the crib (only the dealer)
Whoever cuts the lowest card, deal first. For a game with 2
players, the dealer deals six cards to each player
Pick up the cards that are dealt to you, and put them in
order from smallest to largest; Ace being the smallest and King being the
largest. (You do not have to put them in order, but it can make it easier to play
the game and count your points). You need to discard 2 cards into the crib so
that you have four left in your hand.
Strategy: Determine which combination of cards to keep that
will get the most points. Try to keep cards in your hand that are pairs, runs,
flushes, and combinations that add up to 15. If it is not your crib, you
discard as weak of a combination of 2 cards as possible. If it is your crib,
you may try and discard cards that will add value to the crib.
The cards that you discard are placed face down in a pile in
front of the dealer. This pile is known as the crib. The crib is a four card
hand that is made up of discards which the dealer will count for extra points
at the end of the hand.
After discarding, the person who is not the dealer cuts the
remaining deck of cards and the dealer pulls the top card off of the cut deck.
The cut card is placed faced up on top of the remaining deck where it will come
into play later in the game. It will be used as a wild fifth card to count
points at the end of the round. If the cut card is a Jack, the dealer gets 2
points. (Some people play where the non-dealer immediately gets 3 points)
After the cut, the game can begin. Each game is called a
round. The person who did not deal, lays a card face down from their hand. As they
lay the first card down, they need to announce the face value of that card.
Card values
·
An Ace has a value of 1
·
Cards from 2 to 10 have the value of
their number
·
All picture cards (Jacks, Queens Kings)
have a value of ten
Scoring points: As the game is played the following points
can be obtained while the value of the cards play adds up to 31 or less.
·
When the cards add up to 15-you get 2
points
·
Any Pairs played (two of the same
card)-you get 2 points
·
Three-of-a-kind- you get 6 points
·
Four of a kind– you get 12 points
§
Runs of 3 or more (they DO NOT have to
be in order. Or the same suit EX: if a 4,3 and 5 is played, that is 3 points)
you get 1 point for each card in the run. If the next player discards another
card in the run, they get 4 points,,,etc.
·
The person who reaches 31 gets 2
points, but if 31 can not be reached, the last card gets 1 point.(note: the
count can not go over 31).
·
Muggins- if a player misses points
played and the other play catches them, the other player gets those point (it
is up to the those playing if they want to use the Muggins rule)
Strategy: As you play the game, the object is to try and
“make” points and stop the other person from making points. Don't start off
with a 5. Odds are the next player has a card in their hand worth 10. It is
best to begin with a 4, a 3, or a 2. Aces are good to keep because they can get
you to 31.
After the first card is played, then the dealer lays down one
of their cards in an attempt to get “points”. As each card is laid down, the
cumulative total of the discarded cards needs to be called out. Players
alternate laying cards down in their own piles. Each player continues to lay
down a card until the value reaches 31 or you cannot go over 31, in which case
you say “go”.
The other person continues to play until they can reach 31,in
which case, they will get 2 points. If the value is under 31, they get 1 point.
You must play a card if the value will total 31 or under.
Once all the cards have been played, it is time to count your
hand. The person that did not deal counts their hand first.
When counting each hand, the cut card you get to use the cut
card in your count. Each player tallies up their hand aloud. You can use a card
more than once in different combinations.
·
For each combination of cards that add
up to 15 -you get 2 points.
·
Each pair of cards (two of the same
card)-you get 2 points
·
Three-of-a-kind- you get 6 points
·
Four of a kind– you get 12 points
·
Runs of 3 or more (cards that are in
numerical order, but do not have to be same suit)- you get 1 point for each
card in the run. When counting runs
§
A run of three, with one card
duplicated (double run) counts 8.
§
A run of four, with one card
duplicated, counts 10.
§
A run of three, with one card
triplicated (triple run), counts 15.
§
A run of three, with two different
cards duplicated, counts 16.
·
Flush (four or more of the same suit in
your hand)- not including cut card-you get 4 points. Flush including cut card-
you get 5 points.
NOTE: for the
crib the cut card and the crib cards all need to be the same suit.
·
If you have a jack that matched the
suit of the cut card-you get 1 point
·
Muggins- if a player misses points in
their hand and the other play catches them, the other player gets those point.
(it is up to the those playing if they want to use the Muggins rule)
Once the non dealer has counted their points; the person who
has the crib (the dealer), gets to count the points from the crib for their
points. After the dealer counts their main hand, the dealer then counts the
cards that are in the crib.
For each point from your hand and the crib, you will peg that
number of holes on the peg board
After each hand and crib is counted, all the cards are
stacked back together, shuffled, and the person who did not deal the last game deals
out 6 cards for a new round (game). The dealer alternates every time a new hand
is dealt.
As before, the person who did not deal cuts the deck for the
“cut card”. That person also places the first card down the game continues to be
played as above.
Miscellaneous Notes:
A
PERFECT 29! The
highest possible score for combinations in a single Cribbage deal is 29, and it
may occur only once in a Cribbage fan's lifetime -in fact, experts say that a
29 is probably as rare as a hole-in-one in golf. To make this amazing score, a
player must have a five as the starter (upcard) and the other three fives plus
the jack of the same suit as the starter
19
Points: It is
impossible to have a hand worth 19 points. So if you hear a person counting
their hand say "nineteen," it's just a slang way of saying zero.
Skunk: When you win by 31 or more
points.
Double
Skunk: When you
win by 61 or more points
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